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torturedhearts.com • View topic - So, for a single player only campaign

So, for a single player only campaign

If you have questions about TH 1 and TH 2, or you want to discuss these games, feel free to share your thoughts. Anything that relates to the standalone game should be discussed in the main forum.

So, for a single player only campaign

Postby An Ogre » Sat Aug 11, 2012 2:50 pm


An Ogre
 

Re: So, for a single player only campaign

Postby subbassman » Sat Aug 11, 2012 3:20 pm

Elaborate :)

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Re: So, for a single player only campaign

Postby AnOgre » Sun Aug 12, 2012 2:57 pm

About resting/waiting part:

Use a Cutscene & Zoom to force a non-ESC-cancel-able resting/waiting dialog.
On resting/waiting confirmation, black screen for PC, and create a pseudo heartbeat to determine whether SetTime has worked, finally of course, do the SetTime.
Upon pseudo heartbeat completion, set weather & skybox manually(disable original weather system), because original one sometimes do not fit.
After that, remove the black screen, force actual rest. If any wandering monster event occurs, do it before ForceRest.

And the dialog could be made like this:
nwmain 2012-08-12a.gif


nwmain 2012-08-12b.gif


nwmain 2012-08-12c.gif


So...
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AnOgre
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Re: So, for a single player only campaign

Postby DrHoo » Sun Aug 12, 2012 5:54 pm

For a start, it seems to me that you are assuming that the game will look like NWN. Our graphic style and engine and GUI are all different. No skyboxes. Conversation appears in a different way. But more important, what is it that you want to accomplish with this tweaking? I'm not sure I understand.

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Re: So, for a single player only campaign

Postby AnOgre » Mon Aug 13, 2012 3:04 pm

Oopz, I thought this forum was about the NWN module TH. It seems I was wrong. :oops:
I mean the entire system of NWN module TM could be made more 'Seamless'? :|

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Re: So, for a single player only campaign

Postby subbassman » Mon Aug 13, 2012 3:29 pm

Ok, I've moved the topic.

If you'd like me to add new features to the mods, I don't think I have time for that. :)

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Re: So, for a single player only campaign

Postby AnOgre » Wed Aug 15, 2012 5:14 pm

Yes, I understand that ;)

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