Game art

Everything related to the standalone game, Tortured Hearts - Or How I Saved The Universe. Again. If you want to use this board, please register at www.torturedhearts.com

Re: Game art

Postby subbassman » Mon Feb 13, 2017 9:30 pm

Since the beginning of this project in Spring 2008, developer Zoltán must have spent over 30000 hours alone on making Tortured Hearts and it's still not over. However, we're excited to announce that there are only two creature models left and a little polishing that needs to be done on combat before we can state that we have an Alpha Version. It is due in a month or two. Then we'll start making builds and test the hell out of our lovechild!

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Re: Game art

Postby subbassman » Sat Feb 25, 2017 11:52 am

Divine orc slaying on the simplified test area. This is a critical hit with maximum Healer skill and common equipment.

Divine damage type depends on the character's alignment.

Good ones deal virtuous damage, evil ones deal blight damage, wishy-washy ones deal pierce damage when concussing the enemy.

If the foe resists a damage type partly or completely, the attacker's AI will adapt.

Equipment and buffs can further boost your damage output.


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Re: Game art

Postby subbassman » Fri Mar 10, 2017 8:05 pm

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Re: Game art

Postby subbassman » Sat Apr 22, 2017 9:09 pm

Testing combat in the editor. About 60% of the creatures are ready for the alpha version.

Combat is being polished on many fronts. All supported combat styles (martial, arcane, divine healer) are fairly good now.

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Re: Game art

Postby subbassman » Sat Apr 29, 2017 8:01 pm

Epic battle :)

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Re: Game art

Postby subbassman » Sun May 21, 2017 11:42 pm

A screenshot from a standalone build:
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This is a critical hit, which works a bit differently in Tortured Hearts. On top of damaging more on the target, it also applies collateral damage to bystanders. (Only crits do that, there is no normal AoE.)

Everything works the same way, so if you Heal/Restore/Buff your party member and you roll a crit, other members of your faction nearby will get a normal effect too. Another example: if the enemy debuffs you and rolls a crit, a normal debuff will be applied to party members in a given radius. Critical buffs/debuffs last longer.

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Re: Game art

Postby subbassman » Thu May 25, 2017 6:38 pm

Next to the Open Casque Tavern, in Caer Maed where a big battle took place in the second part of the NWN mod. This is where the story continues six months later. Newcomers, gold diggers, adventurers are coming from every corner of Eupherea to find their fortune around the ransacked castle of the nefarious Vynblud Clan.

You are one of them.

There's a little problem though: you lost your wealth and equipment at one of the gambling tables of the Open Casque the other day. You start your new life right next to a pile of dung. People don't even want to talk to you until you wash yourself.

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Re: Game art

Postby subbassman » Fri Jun 02, 2017 8:03 pm

This is an encounter that ends up with a conversation. In Tortured Hearts, every now and then, new characters appear that can either spice up or advance the story.
Caer Maed is full of rookies, it's hard to distinguish between the real adventurers and the wannabes. And there are the has-beens as well...

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Re: Game art

Postby subbassman » Sat Jun 10, 2017 3:14 pm

Crawling in the dungeons of the Vynblud Clan.

Tortured Hearts is starting to be more playable!

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Re: Game art

Postby subbassman » Wed Jun 14, 2017 4:05 pm

Dead in your own inn room. Resting in an inn room will give you bonuses for the next 12 hours and of course it is much safer compared to resting in the wilderness.

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